![]() Known as one of the most famous and top-notch RPGs, Elder Scrolls IV: Oblivion immerses us in a sandbox world called Cyrodil. Even if Elder Scrolls 6 chooses to just alter the encounter system, though, the game is still an exciting prospect to look forward to.Elder Scrolls IV: Oblivion sets gamers up to play the fourth installment in this legendary series. Exploring a more robust combat system would be a welcome turn for the Elder Scrolls series as a whole. Oblivion and Skyrim are beloved titles that impress event now, but Bethesda can still learn a lot from their flaws. This would, in turn, make the encounter system more bearable, as epic fights would not feel as overbearing if players had more active tools to handle them on higher difficulty settings. Those traveling across Tamriel must rely on hacking and slashing and focus on perks and stats rather than learning how to become a good fighter. Elder Scrolls 6 should address this combat issue by integrating a more immersive, skill-based fighting system that rewards players for taking the time to learn how to fight in addition to mathematical stat progression. The Elder Scrolls series’ fighting mechanics have long been in need of a makeover. ![]() Fighting in BOTW takes awhile to master, but once the game’s mechanics like parrying and dodging are optimized, players can handle almost any battle. Empty-feeling world design was a problem in Skyrim, so addressing the encounter system by populating the map differently would both make its regions feel more lively and grant players the freedom to choose to fight larger and more epic enemies – without being pestered by them.Īdditionally, Elder Scrolls 6 could take a lot away from BOTW‘s combat system, or those of other action-adventures and RPGs with a focus on combat, such as the upcoming Elden Ring. What Elder Scrolls 6 can then do is fill its map with more enemies who are stationary. However, lynels will always be located around the same spots, making them possible to avoid if players wish to do so. ![]() There, major enemies like lynels are spread across the map and can be encountered by players of any level. A key example case might be Breath of the Wild. To amend Skyrim and Oblivion‘s encounter issues, Elder Scrolls 6 should look to other open world titles to see how they liven up their own environments and gameplay. Elder Scrolls 6 Can Learn From Breath Of The Wild This somewhat strikes against the heart of the Elder Scrolls series, which offers players a freedom of choice in terms of how they want to approach most situations. Additionally, these enemies can feel imbalanced given the vagaries of level scaling, especially on higher difficulties, as dragons and Oblivion gates essentially serve as boss battles that can occur without warning, or at inopportune moments when players might not be prepared. While dragons and Daedra can offer epic fights, these battles become less and less enjoyable the more they occur. Nevertheless, the Elder Scrolls 6 needs to let those encounter systems go, or at least find ways to modify them. Randomly spawned dragons also offer the Dragonborn souls for Skyrim’s shouts and materials that could be used to make some of the strongest armor in Skyrim, and the opening of Oblivion gates is the central issue of Oblivion. Both features are related to the main storylines of their respective titles, and they serve to enliven the experience of traveling across Tamriel. To be fair, Skyrim‘s dragons and Oblivion‘s gates have important parts to play in both games. However, the difficulty and quantity of dragons and Oblivion gates in both Skyrim and Oblivion now feel like outdated features in a genre of games that has grown beyond them. Open-world games need chance encounters in the wild to spice up exploration and gameplay. The Elder Scrolls 6 should avoid the frustrating interactions forced upon players in Skyrim and Oblivion like dragons and Oblivion gates. Elder Scrolls 6 Can Sidestep Annoyances Like Dragons & Oblivion Gates
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